It was my first publication on Google Play. This game (app) was a major milestone in my journey as a developer. With this project I became familiar with the entire publishing and monetization process through in-game advertising.
This is a game to help you focus on your daily tasks and maintain a routine that's more free from the distractions of your phone. In this game you choose how long to train a monster and must leave your phone aside during the chosen time. Using your phone for anything during the training time will result in your monster losing experience points, and you will lose coins and crystals (which are items used to unlock new monsters).
Unity Ads SDK.
JSON serialization, PlayerPrefs.
Observer Pattern, Singleton, Object Pooling.
Unity Animator, LeanTween for UI animations.
Unity Audio Mixer.
Responsive input handling with accessibility features.
mobile platform-specific optimizations.
Weekly Training Statistics Dashboard - Comprehensive tracking system that monitors player training sessions, providing detailed weekly reports on time invested, progress metrics, and performance analytics to enhance player engagement and retention.
Multi-Currency Exchange System - Dynamic marketplace featuring coin-to-crystal conversion mechanics, enabling players to unlock new monster varieties and purchase salvation tickets that prevent progress loss during failed training attempts.
Bilingual Support - Full localization implementation supporting English and Portuguese languages, ensuring accessibility for international markets.
Dynamic Quest System - Mission-based progression framework designed to maintain player motivation through structured objectives, rewards, and milestone achievements.
Adaptive Audio Controls - Seamless sound management system allowing players to toggle audio on/off at any point during gameplay without interrupting the user experience.
Rewarded Video System - Optional advertisement viewing mechanism that provides players with strategic choices to double training rewards or minimize losses, creating additional revenue streams while maintaining player agency.
Three-Tier Evolution System - Comprehensive monster progression featuring distinct evolutionary stages (Base → Intermediate → Final), each with unique visual designs, enhanced abilities, and strategic gameplay implications.