FOCUSED MONSTERS

It was my first publication on Google Play. This game (app) was a major milestone in my journey as a developer. With this project I became familiar with the entire publishing and monetization process through in-game advertising.

Overview

This is a game to help you focus on your daily tasks and maintain a routine that's more free from the distractions of your phone. In this game you choose how long to train a monster and must leave your phone aside during the chosen time. Using your phone for anything during the training time will result in your monster losing experience points, and you will lose coins and crystals (which are items used to unlock new monsters).

Key Features

Monetization

Unity Ads SDK.

Data Persistence

JSON serialization, PlayerPrefs.

Design Patterns

Observer Pattern, Singleton, Object Pooling.

Animation System

Unity Animator, LeanTween for UI animations.

Audio Management

Unity Audio Mixer.

Adaptive UI/UX

Responsive input handling with accessibility features.

Build Pipeline

mobile platform-specific optimizations.

Technical Details

Engine:
Unity 2022.3.31f1 LTS
Language:
C#
Genre:
Idler
Platform:
Mobile (Android)
Team Size:
Solo
Project Status:
Released
My Role:
Solo Developer

Challenges & Solutions

Analytics & Progression

Weekly Training Statistics Dashboard - Comprehensive tracking system that monitors player training sessions, providing detailed weekly reports on time invested, progress metrics, and performance analytics to enhance player engagement and retention.

Monetization & Economy

Multi-Currency Exchange System - Dynamic marketplace featuring coin-to-crystal conversion mechanics, enabling players to unlock new monster varieties and purchase salvation tickets that prevent progress loss during failed training attempts.

Localization

Bilingual Support - Full localization implementation supporting English and Portuguese languages, ensuring accessibility for international markets.

Player Engagement

Dynamic Quest System - Mission-based progression framework designed to maintain player motivation through structured objectives, rewards, and milestone achievements.

User Experience

Adaptive Audio Controls - Seamless sound management system allowing players to toggle audio on/off at any point during gameplay without interrupting the user experience.

Advertising Integration

Rewarded Video System - Optional advertisement viewing mechanism that provides players with strategic choices to double training rewards or minimize losses, creating additional revenue streams while maintaining player agency.

Core Gameplay Mechanics

Three-Tier Evolution System - Comprehensive monster progression featuring distinct evolutionary stages (Base → Intermediate → Final), each with unique visual designs, enhanced abilities, and strategic gameplay implications.

Screenshots

Responsibilities

  • Player Input System Implementation
  • Game Economy Design & Programming
  • UI/UX Development
  • Ad Integration & Monetization
  • Save System & Data Persistence
  • Performance optimization
  • Quality Assurance & Testing
  • Data Analytics Integration