LUCAS MOREIRA

Game Developer

I am an experienced Game Developer with 7+ years creating PC and mobile games using Unity Engine. My background combines Computer Science, Geography, and Crime Scene Investigation (Yep, you read that right! Quite an unique combination, isn't it?), giving me a distinctive analytical approach to problem-solving and game design. I specialize in developing complex gameplay mechanics, AI behaviors, and creating optimized solutions for immersive gaming experiences.


Contact Information

contact@lucasgamedev.com
(+55) 31 988592650
www.linkedin.com/in/lucasgamedev
Belo Horizonte, Minas Gerais, Brazil

Education

B.Sc. in Computer Science

Centro Universitário Una
Expected Graduation 2028

Focusing on algorithms, software development, and systems design, providing a strong foundation for creating efficient and scalable game mechanics.

B.Sc. in Geography

Universidade Federal de Minas Gerais
2008 - 2013

Gaining skills in spatial analysis, critical thinking, and research with a deep understanding of landscapes, ecosystems, and other aspects of the physical world.

Experience

Unity Game Developer

Chave-Mestra Gamificação
mar 2025 - Present

Developed and maintained core, expandable gameplay systems for a large-scale project while collaborating closely with design teams to support fast-paced iteration and refinement, and built designer-friendly tools to streamline balancing and polishing workflows.

Unity Game Developer

Aioros Studios
jul 2024 - mar 2025

Developed and integrated core gameplay mechanics in C#, ensuring clean, scalable code aligned with best practices and studio standards while collaborating with designers and artists to deliver polished interactive features.

Independent Unity Game Developer

Donada Games
mar 2019 - Present

Managed the end-to-end development of personal projects, covering design, programming, art, audio, and testing. Published Focused Monsters (2023, Android), inspired by the productivity app Forest, which received positive feedback, and currently developing Lili’s Dreams, a classic RPG and Eat Drink and Fight, a desktop city builder. Additionally, collaborated with Universal Lab Studio as Lead Game Developer on Greek War, a multiplayer strategy card game.

Crime Scene Investigator

Polícia Civil do Estado de Minas Gerais
apr 2013 - Present

Analyzed complex crime scenes and interpreted evidence to reconstruct events, applying strong problem-solving, logical reasoning, and critical thinking skills, while collaborating with law enforcement and forensic teams to clearly communicate findings.

Projects

MegaBattle

Build your deck and your robot. Fight with strategy and don’t die, roguelike style. A unique and fun game where you will create your own character and develop a unique way to fight.

  • SOLID Principles
  • Event-Driven Architecture
  • Scriptable Objects Architecture
  • Project Image

    Greek War

    Command ancient Greek city-states in this turn-based strategy game, featuring unique cards and a multiplayer board that will challenge your skills to discover the most effective battle strategies.

  • Scriptable Objects Architecture
  • Netcode for GameObjects
  • Lobby and Relay
  • Project Image

    Focused Monsters

    Fight procrastination, boost your focus on daily tasks, track your progress, and set your phone aside while you train, evolve, and bond with adorable, cute, and powerful little monsters every single day.

  • Serialization
  • Design Patterns
  • Mobile Performance Optimization
  • Project Image

    Lili’s Dreams

    Interpret dreams, complete challenging quests, learn powerful spells and save the world from dangerous enemies in this classic RPG filled with magic, adventure and legendary treasures waiting to be discovered.

  • Modular Input Mapping
  • Finite State Machine
  • Custom Editor Tools
  • Read More
    Project Image

    Eat Drink Fight

    A desktop game about building medieval villages in which citizens' happiness is measured by the abundance of food, variety of drinks, victory in battles, avoiding paying taxes, smart planning, and effective resource management.

  • Clean Code Principles
  • LINQ
  • Design Patterns
  • AI Navigation
  • Read More
    Project Image

    Doors Maze

    You are poisoned. You have 10 minutes to find your way out of the maze. As time goes by, you will feel the effects of the poison on your vision and perception of the game. Defeat Skeletons, Trolls and Red Demons to exit the maze.

  • Brackeys Game Jam
  • SOLID Principles
  • Object-Oriented Programming
  • Project Image

    Skills

    Game Development

    • Unity Engine
    • 2D & 3D Game Creation
    • UI/UX
    • Game Design Patterns
    • Multiplayer Tools
    • Mobile Development

    Programming

    • C# (Proficient)
    • Object-Oriented Design
    • Design Patterns
    • Code Architecture
    • Version Control (Git)
    • Debugging & Profiling

    Soft Skills

    • Problem Solving
    • Communication
    • Creativity
    • Team Collaboration
    • Adaptability
    • Time Management